#include "audio_format.h"
#include <glib.h>
#include <stdint.h>
Go to the source code of this file.
Data Structures | |
struct | player_status |
struct | player_control |
Enumerations | |
enum | player_state { PLAYER_STATE_STOP = 0, PLAYER_STATE_PAUSE, PLAYER_STATE_PLAY } |
enum | player_command { PLAYER_COMMAND_NONE = 0, PLAYER_COMMAND_EXIT, PLAYER_COMMAND_STOP, PLAYER_COMMAND_PAUSE, PLAYER_COMMAND_SEEK, PLAYER_COMMAND_CLOSE_AUDIO, PLAYER_COMMAND_UPDATE_AUDIO, PLAYER_COMMAND_QUEUE, PLAYER_COMMAND_CANCEL, PLAYER_COMMAND_REFRESH } |
enum | player_error { PLAYER_ERROR_NOERROR = 0, PLAYER_ERROR_FILE, PLAYER_ERROR_AUDIO, PLAYER_ERROR_SYSTEM, PLAYER_ERROR_UNKTYPE, PLAYER_ERROR_FILENOTFOUND } |
Functions | |
struct player_control * | pc_new (unsigned buffer_chunks, unsigned buffered_before_play) |
void | pc_free (struct player_control *pc) |
static void | player_lock (struct player_control *pc) |
Locks the player_control object. | |
static void | player_unlock (struct player_control *pc) |
Unlocks the player_control object. | |
static void | player_wait (struct player_control *pc) |
Waits for a signal on the player_control object. | |
void | player_wait_decoder (struct player_control *pc, struct decoder_control *dc) |
Waits for a signal on the player_control object. | |
static void | player_signal (struct player_control *pc) |
Signals the player_control object. | |
static void | player_lock_signal (struct player_control *pc) |
Signals the player_control object. | |
void | pc_song_deleted (struct player_control *pc, const struct song *song) |
Call this function when the specified song pointer is about to be invalidated. | |
void | pc_play (struct player_control *pc, struct song *song) |
void | pc_cancel (struct player_control *pc) |
see PLAYER_COMMAND_CANCEL | |
void | pc_set_pause (struct player_control *pc, bool pause_flag) |
void | pc_pause (struct player_control *pc) |
void | pc_set_border_pause (struct player_control *pc, bool border_pause) |
Set the player's border_pause flag. | |
void | pc_kill (struct player_control *pc) |
void | pc_get_status (struct player_control *pc, struct player_status *status) |
enum player_state | pc_get_state (struct player_control *pc) |
void | pc_clear_error (struct player_control *pc) |
char * | pc_get_error_message (struct player_control *pc) |
Returns the human-readable message describing the last error during playback, NULL if no error occurred. | |
enum player_error | pc_get_error (struct player_control *pc) |
void | pc_stop (struct player_control *pc) |
void | pc_update_audio (struct player_control *pc) |
void | pc_enqueue_song (struct player_control *pc, struct song *song) |
bool | pc_seek (struct player_control *pc, struct song *song, float seek_time) |
Makes the player thread seek the specified song to a position. | |
void | pc_set_cross_fade (struct player_control *pc, float cross_fade_seconds) |
float | pc_get_cross_fade (const struct player_control *pc) |
void | pc_set_mixramp_db (struct player_control *pc, float mixramp_db) |
float | pc_get_mixramp_db (const struct player_control *pc) |
void | pc_set_mixramp_delay (struct player_control *pc, float mixramp_delay_seconds) |
float | pc_get_mixramp_delay (const struct player_control *pc) |
double | pc_get_total_play_time (const struct player_control *pc) |
enum player_command |
PLAYER_COMMAND_NONE | |
PLAYER_COMMAND_EXIT | |
PLAYER_COMMAND_STOP | |
PLAYER_COMMAND_PAUSE | |
PLAYER_COMMAND_SEEK | |
PLAYER_COMMAND_CLOSE_AUDIO | |
PLAYER_COMMAND_UPDATE_AUDIO |
At least one audio_output.enabled flag has been modified; commit those changes to the output threads. |
PLAYER_COMMAND_QUEUE |
player_control.next_song has been updated |
PLAYER_COMMAND_CANCEL |
cancel pre-decoding player_control.next_song; if the player has already started playing this song, it will completely stop |
PLAYER_COMMAND_REFRESH |
Refresh status information in the player_control struct, e.g. elapsed_time. |
Definition at line 37 of file player_control.h.
enum player_error |
PLAYER_ERROR_NOERROR | |
PLAYER_ERROR_FILE | |
PLAYER_ERROR_AUDIO | |
PLAYER_ERROR_SYSTEM | |
PLAYER_ERROR_UNKTYPE | |
PLAYER_ERROR_FILENOTFOUND |
Definition at line 68 of file player_control.h.
enum player_state |
Definition at line 31 of file player_control.h.
void pc_cancel | ( | struct player_control * | pc | ) |
see PLAYER_COMMAND_CANCEL
void pc_clear_error | ( | struct player_control * | pc | ) |
void pc_enqueue_song | ( | struct player_control * | pc, | |
struct song * | song | |||
) |
void pc_free | ( | struct player_control * | pc | ) |
float pc_get_cross_fade | ( | const struct player_control * | pc | ) |
enum player_error pc_get_error | ( | struct player_control * | pc | ) |
char* pc_get_error_message | ( | struct player_control * | pc | ) |
Returns the human-readable message describing the last error during playback, NULL if no error occurred.
The caller has to free the returned string.
float pc_get_mixramp_db | ( | const struct player_control * | pc | ) |
float pc_get_mixramp_delay | ( | const struct player_control * | pc | ) |
enum player_state pc_get_state | ( | struct player_control * | pc | ) |
void pc_get_status | ( | struct player_control * | pc, | |
struct player_status * | status | |||
) |
double pc_get_total_play_time | ( | const struct player_control * | pc | ) |
void pc_kill | ( | struct player_control * | pc | ) |
struct player_control* pc_new | ( | unsigned | buffer_chunks, | |
unsigned | buffered_before_play | |||
) | [read] |
void pc_pause | ( | struct player_control * | pc | ) |
void pc_play | ( | struct player_control * | pc, | |
struct song * | song | |||
) |
bool pc_seek | ( | struct player_control * | pc, | |
struct song * | song, | |||
float | seek_time | |||
) |
Makes the player thread seek the specified song to a position.
void pc_set_border_pause | ( | struct player_control * | pc, | |
bool | border_pause | |||
) |
Set the player's border_pause flag.
void pc_set_cross_fade | ( | struct player_control * | pc, | |
float | cross_fade_seconds | |||
) |
void pc_set_mixramp_db | ( | struct player_control * | pc, | |
float | mixramp_db | |||
) |
void pc_set_mixramp_delay | ( | struct player_control * | pc, | |
float | mixramp_delay_seconds | |||
) |
void pc_set_pause | ( | struct player_control * | pc, | |
bool | pause_flag | |||
) |
void pc_song_deleted | ( | struct player_control * | pc, | |
const struct song * | song | |||
) |
Call this function when the specified song pointer is about to be invalidated.
This makes sure that player_control.errored_song does not point to an invalid pointer.
void pc_stop | ( | struct player_control * | pc | ) |
void pc_update_audio | ( | struct player_control * | pc | ) |
static void player_lock | ( | struct player_control * | pc | ) | [inline, static] |
Locks the player_control object.
Definition at line 139 of file player_control.h.
static void player_lock_signal | ( | struct player_control * | pc | ) | [inline, static] |
Signals the player_control object.
The object is temporarily locked by this function.
Definition at line 189 of file player_control.h.
static void player_signal | ( | struct player_control * | pc | ) | [inline, static] |
Signals the player_control object.
The object should be locked prior to calling this function.
Definition at line 179 of file player_control.h.
static void player_unlock | ( | struct player_control * | pc | ) | [inline, static] |
Unlocks the player_control object.
Definition at line 148 of file player_control.h.
static void player_wait | ( | struct player_control * | pc | ) | [inline, static] |
Waits for a signal on the player_control object.
This function is only valid in the player thread. The object must be locked prior to calling this function.
Definition at line 159 of file player_control.h.
void player_wait_decoder | ( | struct player_control * | pc, | |
struct decoder_control * | dc | |||
) |
Waits for a signal on the player_control object.
This function is only valid in the player thread. The decoder_control object must be locked prior to calling this function.
Note the small difference to the player_wait() function!